AK Type 2

Personal Project | Low poly asset of an AK type 2, which is an early version of the AK-47 assault rifle. Their production period was between 1951- 1957 | Game ready, 10435 tris, complete asset by me |
Software: Maya, Substance Designer & Painter, Photoshop, rendered in Marmoset Toolbag 3


Stranded

Personal Project | Started out as art test, decided to take it further afterwards and added some Quixel Megascan assets | Concepts, modeling and texturing by me | Software: Maya, Substance Designer & Painter, Photoshop, UE4


Ichigoichie (151A)

3D Artist | 2019

Hexagroove | released 2019 | Music strategy game, Nintendo Switch | develop 3D art style, creating prototypes, modeling, animating, lighting and building levels | Software: Maya, Photoshop, Unity


Weapons for Skyrim Mod

Free-time Project | Weapons I made for the Skyrim mod "Lordbound" while being part of the Lordbound Team.  
Khajiit-themed dagger with scabbard: Concept, modeling and texturing by me 
Imperial-themed falchion | Sword: Modeling and texturing by me, concepts by Chi Wong |Scabbard: Concept, modeling and texturing by me
Software: 3DS Max, Substance Painter, Photoshop, Skyrim Creation Kit


Conion C-100F

Personal Project | High and low poly + PBR textures | Software: 3DS Max, Substance Designer, Photoshop, Marmoset Toolbag


Reclaimed by nature

Personal Project | Environment in UE4 | All concepts, modeling, texturing, shaders, lighting, etc. done from scratch by me, except for the decals (blood, leaking, sand piles), which I  modified to my needs
Software: Maya, Substance Painter, Substance Designer, UE4, Photoshop


SuprNation

3D Artist | Jul. - Dec. 2018

Duelz | released 2018 | Online Casino with gamification, pre-rendered | Designing assets, modeling, unwrapping and rendering | Softwares: 3DS Max + Redshift, ZBrush, Substance Designer, Photoshop |NOT my Work: the                dragon head, which I overtook from an existing model and modified to my needs 



Flaregames

3D Artist | 2012 - 2015

Throne Wars | released in 2013| 4X mobile game, pre-rendered | Modeling, unwrapping, rendering and compositing in After Effects | Software: 3DS Max, Photoshop, After Effects 

Rogue-like Game | unpublished | a grid- and turn-based, procedurally generated rogue-like dungeon crawler in full 3D | modeling, unwrapping, hand painting textures and animating, baking light maps and integrating assets into Unity.
                                   | Software: 3DS Max, Photoshop, Substance Designer, Unity | NOT my Work: the wooden boxes of the mine 


Colt 1911

Personal Project | High and low poly + PBR textures | Software: 3DS Max, Substance Designer, Substance Painter, Photoshop, Marmoset Toolbag


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