Reclaimed by nature
Personal Project | Environment in UE4 | Software: Maya, Substance Painter, Substance Designer, UE4, Photoshop
3D Artist | 2019
Hexagroove | released 2019 | Music strategy game, Nintendo Switch | develop 3D art style, creating prototypes, modeling, animating, lighting and building levels | Software: Maya, Photoshop, Unity
Dagger for Skyrim Mod
Free-time Project | Khajiit-themed dagger with scabbard I made for the Skyrim mod "Lordbound" while being part of the Lordbound Team. Concept, modeling and texturing by me.
Personal Project | High and low poly + PBR textures | Software: 3DS Max, Substance Designer, Photoshop, Marmoset Toolbag
3D Artist | Jul. - Dec. 2018
Duelz | released 2018 | Online Casino with gamification, pre-rendered | Designing assets, modeling, unwrapping and rendering | Softwares: 3DS Max + Redshift, ZBrush, Substance Designer, Photoshop |NOT my Work: the dragon head, which I overtook from an existing model and modified to my needs
Unreal Engine Marketplace | Modular Asset Set for Real-Time Arch Viz | Unreal Engine 4 | Available here | Software: Maya, Unreal Engine 4, Substance Designer, Substance Painter, Photoshop, ZBrush
3D Artist | 2012 - 2015
Throne Wars | released in 2013| 4X mobile game, pre-rendered | Modeling, unwrapping, rendering and compositing in After Effects | Software: 3DS Max, Photoshop, After Effects
Rogue-like Game | unpublished | a grid- and turn-based, procedurally generated rogue-like dungeon crawler in full 3D | modeling, unwrapping, hand painting textures and animating, baking light maps and integrating assets into Unity.
| Software: 3DS Max, Photoshop, Substance Designer, Unity | NOT my Work: the wooden boxes of the mine
Personal Project | High and low poly + PBR textures | Software: 3DS Max, Substance Designer, Substance Painter, Photoshop, Marmoset Toolbag